Design for the Virtual World

by · Nov 11, 2017 · 21 views ·

We are used to create 2D flat environments but we rarely had the experience of designing for the 3D world. For my talk, I will be covering my experiences with working with successful VR titles for commercial products such as Sylvania and insidious 3. There are many factors we learnt from user testing and consumer feedbacks. As a developer, we had to consistently making changes and updates to our softwares to adopt of the hardware platform changes.

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