Mai 3, 2021
Recent research has proposed neural architectures for solving combinatorial problems in structured output spaces. In many such problems, there may exist multiple solutions for a given input, e.g. a partially filled Sudoku puzzle may have many completions satisfying all constraints. Further, we are often interested in finding any "one" of the possible solutions, without any preference between them. Existing approaches completely ignore this solution multiplicity. In this paper, we argue that being oblivious to the presence of multiple solutions can severely hamper their training ability. Our contribution is two-fold. First, we formally define the task of learning one-of-many solutions for combinatorial problems in structured output spaces, which is applicable for solving several problems of interest such as N-Queens, and Sudoku. Second, we present a generic learning framework that adapts an existing prediction network for a combinatorial problem to handle solution multiplicity. Our framework uses a selection module, whose goal is to dynamically determine, for every input, the solution that is most effective for training the network parameters in any given learning iteration. We propose an RL based approach to jointly train the selection module with the prediction network. Experiments on three different domains, and using two different prediction networks, demonstrate that our framework significantly improves the accuracy in our setting, obtaining up to 21 pt gain over the baselines.
The International Conference on Learning Representations (ICLR) is the premier gathering of professionals dedicated to the advancement of the branch of artificial intelligence called representation learning, but generally referred to as deep learning. ICLR is globally renowned for presenting and publishing cutting-edge research on all aspects of deep learning used in the fields of artificial intelligence, statistics and data science, as well as important application areas such as machine vision, computational biology, speech recognition, text understanding, gaming, and robotics.
Ewigspeicher-Fortschrittswert: 0 = 0.0%
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