Graph Traversal with Tensor Functionals: A Meta-Algorithm for Scalable Learning

Mai 3, 2021

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Graph Representation Learning (GRL) methods have impacted fields from chemistry to social science. However, their algorithmic implementations are specialized to specific use-cases e.g. "message passing" methods are run differently from "node embedding" ones. Despite their apparent differences, all these methods utilize the graph structure, and therefore, their learning can be approximated with stochastic graph traversals. We propose Graph Traversal via Tensor Functionals (GTTF), a unifying meta-algorithm framework for easing the implementation of diverse graph algorithms and enabling transparent and efficient scaling to large graphs. GTTF is founded upon a data structure (stored as a sparse tensor) and a stochastic graph traversal algorithm (described using tensor operations). The algorithm is a functional that accept two functions, and can be specialized to obtain a variety of GRL models and objectives, simply by changing those two functions. We show for a wide class of methods, our algorithm learns in an unbiased fashion and, in expectation, approximates the learning as if the specialized implementations were run directly. With these capabilities, we scale otherwise non-scalable methods to set state-of-the-art on large graph datasets while being more efficient than existing GRL libraries -- with only a handful of lines of code for each method specialization.

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Über ICLR 2021

The International Conference on Learning Representations (ICLR) is the premier gathering of professionals dedicated to the advancement of the branch of artificial intelligence called representation learning, but generally referred to as deep learning. ICLR is globally renowned for presenting and publishing cutting-edge research on all aspects of deep learning used in the fields of artificial intelligence, statistics and data science, as well as important application areas such as machine vision, computational biology, speech recognition, text understanding, gaming, and robotics.

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