Game AI Architecture: The Problem of Human Authored Behavior

Feb 21, 2019

Speakers

About

Over the last 40 years, game AI professionals have crafted many architectures to allow humans to program agent behavior in video games. These game AI architectures can be thought of as domain specific languages with the goal of being powerful, scalable, modular, expressive, concise, easy to debug, and easy to reason about. We’ll take a tour through a handful of architectures in this unique field and see how each manages to excel. While not directly applicable outside of the game industry, hopefully clever aspects resonate with your own problem space and offer inspiration for your current or future challenges.

Organizer

Categories

About CMG

The Computer Measurement Group is a not-for-profit, worldwide organization of IT professionals committed to sharing information and best practices focused on ensuring the efficiency and scalability of IT service delivery to the enterprise through measurement, quantitative analysis and forecasting. CMG members are primarily concerned with performance evaluation of existing systems to maximize performance (eg. response time, throughput, etc.) and with capacity management where planned enhancements to existing systems or the design of new systems are evaluated to find the necessary resources required to provide adequate performance at a reasonable cost.

Store presentation

Should this presentation be stored for 1000 years?

How do we store presentations

Total of 0 viewers voted for saving the presentation to eternal vault which is 0.0%

Sharing

Recommended Videos

Presentations on similar topic, category or speaker

Interested in talks like this? Follow CMG