A Critique of Self-Expressive Deep Subspace Clustering

3. Květen 2021

Řečníci

O prezentaci

Subspace clustering is an unsupervised clustering technique designed to cluster data that is supported on a union of linear subspaces, with each subspace defining a cluster with dimension lower than the ambient space. Many existing formulations for this problem are based on exploiting the self-expressive property of linear subspaces, where any point within a subspace can be represented as linear combination of other points within the subspace. To extend this approach to data supported on a union of non-linear manifolds, numerous studies have proposed learning an appropriate kernel embedding of the original data using a neural network, which is regularized by a self-expressive loss function on the data in the embedded space to encourage a union of linear subspaces prior on the data in the embedded space. Here we show that there are a number of potential flaws with this approach which have not been adequately addressed in prior work. In particular, we show the optimization problem is often ill-posed in multiple ways, which can lead to a degenerate embedding of the data, which need not correspond to a union of subspaces at all. We validate our theoretical results experimentally and additionally repeat prior experiments reported in the literature, where we conclude that a significant portion of the previously claimed performance benefits can be attributed to an ad-hoc post processing step rather than the clustering model.

Organizátor

O organizátorovi (ICLR 2021)

The International Conference on Learning Representations (ICLR) is the premier gathering of professionals dedicated to the advancement of the branch of artificial intelligence called representation learning, but generally referred to as deep learning. ICLR is globally renowned for presenting and publishing cutting-edge research on all aspects of deep learning used in the fields of artificial intelligence, statistics and data science, as well as important application areas such as machine vision, computational biology, speech recognition, text understanding, gaming, and robotics.

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